Imperial Vizier Zor’lok – Single target fight, excellent for [Beast Mastery].
Talents I recommend are: Posthaste, Binding Shot, Aspect of the Iron Hawk, Dire Beast, A Murder of Crows and Glaive Toss.

Posthaste - Will get you between platforms on P1 faster.
Binding Shot – Could prove useful on MC players but otherwise irrelevant. Silencing shot a good second option for same reason.
Aspect of the Iron Hawk - passive damage reduction.
Dire Beast - Strongest single target on its tier.
A Murder of Crows - Strongest single target on its tier.
Glaive Toss - Strongest single target on its tier, will slow MC players.

There are two phases to this boss fight.
The first involves three different platforms, each that give Zor’lok a different ability.
The second involves the middle of the room, where Zor’lok will use all three abilities from the first phase.
During the first phase, the entire room except the three platforms fill with a silencing gas. As a hunter, we don’t care. This means on the pull you’re still able to cast all your cooldowns, DoT and begin DPS. The only limiting factor is Zor’lok flying to his first platform: your pet can’t attack until he lands. Thus, no Kill Command until you’ve walked up into range (and delaying stampede until you’re more towards the platform stairs). Do not kill your pet between phases; each time Zor’lok flies it acts as an aggro dump.

 

This image shows the three platforms surrounding Zor’loks room. Each platform is chosen at random.

BLUE PLATFORM - Zor’lok casts “attenuation.” This shoots out sonic bombs in a four point pinwheel. Each cast alternates the direction of the spiral. Sonic bombs path straight along their angle, making it easy to dodge at melee or in range. In melee, you’re walking along the spiral, or circling the boss. At range, you can either walk around the spiral as well, or side step in between the sonic bombs in each “pinwheel lane.”

After four seconds of travel time the sonic bombs will split, making it unsafe to be too far away from the boss while trying to dodge. Currently, you want to cast cobra/steady as he begins to cast attenuation in order to have enough focus to continue using abilities while dodging sonic bombs. The next patch will render this irrelevant when we’re able to cast cobra/steady on the move.
This image shows the spiral pattern of the sonic bombs, with the boss as the center. The video, a compilation of me dodging bombs at ranged:



GREEN PLATFORM - Zor’lok will cast “convert”. It’s a basic mind control. On ten man, this is one person; on 25 man, this is five. That means on 25N, your raid will probably be grouped up and you will be AoEing the MC’s and the boss. If you get mind controlled, make sure to check your aspect as MC’s usually like to cast Fox.

YELLOW PLATFORM - Zor’lok will cast “Force and Verve.” The only thing to note is that on 25 man, you will be assigned a specific noise cancelling barrier as only 9 players can benefit per shield. Each shield comes out 0.5 seconds after the other, meaning if you’re assigned to “the third shield” you can tell which one this is based on the spawns of the first two. There’s always a shield in melee, then the second shield is midrange and the third shield will be the furthest out. Get to yours ASAP, shields on the opposite side of the boss are a good place for disengage. Pack and Cheetah will instantly drop, don’t bother.

At the beginning of phase 2, Zor’lok will fly into the center of the room and start eating the gas. You should be using disengage between each platform on phase 1, so avoid the temptation to use disengage at the beginning of phase 2. You can still hit the boss from the last platform, so entering the middle too soon is just extra gas damage on you.

The rest of P2 is just executing all the platform techniques in sequence. If you can do P1, you can do P2.



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